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  Click here to go to the first staff post in this thread.   Thread: Heres my list of suggestions

  Click here to go to the first staff post in this thread.  
  1. #41
    (unable to create a thread so I'm putting this here) regarding premiere recruits: toons like priya are ruining the raiding experience. I have her and feel that she is way too strong. For people who don't have decent greens, it's an auto loss. It's close to an auto-loss when ppl have two so with this two times chance coming up, people will go for a 3rd or 4th. having a toon with a stun and 3 person confuse and no way to break the effects doesn't make sense. when you get two with stuns and 6 confuse your team is immobile for the duration of the fight. you are cc'd to death and there is nothing you can do about it. From a consumer standpoint, it pains me to fight a team that i don't have a chance of winning against. I personally feel like the abilities that are being introduced are game breaking and will cause your consumers to be negatively impacted and will lead to more people quitting/whining on forums. I understand wanting to make people happy, but there are only so many "OP" toons that you can make until people get upset. F2P vs. P2P

    Addison - Cobb [en]

  2. #42
    A few more ideas ...

    1. Faction Trading Post - a place where faction members can post gear, refills, weapon parts, ect. That can be purchased with individual reputation points which goes into a faction bank to determine faction rank ( instead of it being based on total member rep also making rep points valuable again)

    2. Faction Fight Pit - a place for members to test their teams against other faction members

    3. Skill Tab in Training Grounds - research and train leader and specialist skills - characters in training are unusable until training is complete

    4. Transfer of characters and gear - after 90 days of region inactivity a player can have the option to move the characters and gear from the inactively played region to one actively played or split evenly between multiple actively played regions

    5. Bonus Prestige Points - awarded increasingly weekly and monthly for consecutive full weeks and months played with prestige cases given in each region actively played ( non-transferable between regions and lost after 60 days of inactivity in a region)

    6. Raids - ability to raid a player from their player profile

    7. Revenges - only show unshielded players in raid log and faction activity

    8. Character/ weapon job board - a place for faction members to post characters and/or weapons for hire - 2 characters and weapons may be posted per day by each member ( characters and weapons will be unusable while in use) that can be used by other faction members with a 1 hr cooldown between uses faction wide ( if one member uses a character another member may not hire for 1 hr)

    9. SR Detours - random detours on survival rd where rewards are based on both team performance and story choices made


  3. #43
    Also a sent box for messages be really nice would


  4. #44
    I think there should be a limit on the number of legendaries allowed on one team.


  5. #45
    Add real time PVP some of us need a challenge/advantage.

    nice

  6. #46
    I think you should be able to lock a weapon the same way you can lock a character to prevent selling.
    Also why can't you long press to sell weapons like you can when you disassemble?


  7. #47
    Hi while i am sure everyone appreciates the ultra rare gear map that is currently up now. However if baffles why yous decide to do everything backwards. I know for myself and many many others, we really could have used an elite rare gear map first. Seeing as without first having the necessary elite rare gear, it makes having the ultra rare gear map kind of pointless, seeing as this is done in stagea would it not have made more sense first giving us the elite rare map before the ultra rare? I actually wonder if anyone at scopley even plays this game or do they just randomly do things without having any understanding of the stages in which things must be done. Amy info i when we could expect an elite rare gear map would be great! Oh and before i forget stop doing things backwards and start using some common sense. Thanks a dedicated and very frustrated fan. Also please consider adding more ways to obtain both elite rare and ultra rare gear. That or just make good on your promise of weekly gear maps for elite rare and ultra rare. Maybe try putting them in the order in which they're needed too.


  8. #48
    Hi while i am sure everyone appreciates the ultra rare gear map that is currently up now. However if baffles why yous decide to do everything backwards. I know for myself and many many others, we really could have used an elite rare gear map first. Seeing as without first having the necessary elite rare gear, it makes having the ultra rare gear map kind of pointless, seeing as this is done in stagea would it not have made more sense first giving us the elite rare map before the ultra rare? I actually wonder if anyone at scopley even plays this game or do they just randomly do things without having any understanding of the stages in which things must be done. Amy info of when we could expect an elite rare gear map would be great! Oh and before i forget stop doing things backwards and start using some common sense. Thanks a dedicated and very frustrated fan. Also please consider adding more ways to obtain both elite rare and ultra rare gear. That or just make good on your promise of weekly gear maps for elite and ultra rare.


  9. #49
    Weapon Merchant-sells various weapons for coins(an alternative to armory)

    Instead of waiting and farming for material, players have the option to buy 1*-4* weapons, but instead have the option to buy different models of weapons.

    Example would be you can buy the base model of a 4* at 1k coins.

    Base model- 1k
    Crit modded-2k max crit,large ap bonus, crit trait
    Tank modded-2.5k max def,max hp, lrg ap bonus
    Damage modded-2.5k max atk, huge bonus ap,atk trait
    Custom modded-3.5k any mods belonging to that class weapon
    Blah Blah blah blah you get it

    prices would vary, this benefits both scopely and the players. Ive not used the armory often because how the critical success works so i dont want to waste valuable resources and Ive read ppl failing dozens of times before they got the trait they wanted. Especially how some players have been waiting for specific items to attain from events.


  10. #50
    Is there a work in progress on Merging Regions?


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